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@@ -43,7 +43,6 @@ keys = [
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Key([mod], "l", lazy.layout.right(), desc="Move focus to right"),
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Key([mod], "l", lazy.layout.right(), desc="Move focus to right"),
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Key([mod], "j", lazy.layout.down(), desc="Move focus down"),
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Key([mod], "j", lazy.layout.down(), desc="Move focus down"),
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Key([mod], "k", lazy.layout.up(), desc="Move focus up"),
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Key([mod], "k", lazy.layout.up(), desc="Move focus up"),
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Key([mod], "Left", lazy.layout.left(), desc="Move focus to left"),
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Key([mod], "Left", lazy.layout.left(), desc="Move focus to left"),
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Key([mod], "Right", lazy.layout.right(), desc="Move focus to right"),
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Key([mod], "Right", lazy.layout.right(), desc="Move focus to right"),
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Key([mod], "Down", lazy.layout.down(), desc="Move focus down"),
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Key([mod], "Down", lazy.layout.down(), desc="Move focus down"),
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@@ -56,7 +55,6 @@ keys = [
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Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"),
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Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"),
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Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"),
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Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"),
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Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"),
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Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"),
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Key([mod, "shift"], "Left", lazy.layout.shuffle_left(), desc="Move window to the left"),
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Key([mod, "shift"], "Left", lazy.layout.shuffle_left(), desc="Move window to the left"),
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Key([mod, "shift"], "Right", lazy.layout.shuffle_right(), desc="Move window to the right"),
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Key([mod, "shift"], "Right", lazy.layout.shuffle_right(), desc="Move window to the right"),
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Key([mod, "shift"], "Down", lazy.layout.shuffle_down(), desc="Move window down"),
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Key([mod, "shift"], "Down", lazy.layout.shuffle_down(), desc="Move window down"),
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@@ -68,12 +66,10 @@ keys = [
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Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"),
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Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"),
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Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"),
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Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"),
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Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"),
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Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"),
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Key([mod, "control"], "Left", lazy.layout.grow_left(), desc="Grow window to the left"),
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Key([mod, "control"], "Left", lazy.layout.grow_left(), desc="Grow window to the left"),
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Key([mod, "control"], "Right", lazy.layout.grow_right(), desc="Grow window to the right"),
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Key([mod, "control"], "Right", lazy.layout.grow_right(), desc="Grow window to the right"),
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Key([mod, "control"], "Down", lazy.layout.grow_down(), desc="Grow window down"),
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Key([mod, "control"], "Down", lazy.layout.grow_down(), desc="Grow window down"),
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Key([mod, "control"], "Up", lazy.layout.grow_up(), desc="Grow window up"),
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Key([mod, "control"], "Up", lazy.layout.grow_up(), desc="Grow window up"),
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Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"),
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Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"),
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# Toggle between split and unsplit sides of stack.
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# Toggle between split and unsplit sides of stack.
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# Split = all windows displayed
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# Split = all windows displayed
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@@ -152,7 +148,7 @@ layouts = [
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# layout.MonadWide(),
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# layout.MonadWide(),
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# layout.RatioTile(),
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# layout.RatioTile(),
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# layout.Tile(),
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# layout.Tile(),
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# layout.TreeTab(),
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layout.TreeTab(),
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# layout.VerticalTile(),
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# layout.VerticalTile(),
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# layout.Zoomy(),
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# layout.Zoomy(),
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]
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]
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@@ -178,7 +174,7 @@ screens = [
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},
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},
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name_transform=lambda name: name.upper(),
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name_transform=lambda name: name.upper(),
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),
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),
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widget.TextBox("default config", name="default"),
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widget.TextBox("config ➔ wip", name="default"),
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widget.TextBox("Press <M-r> to spawn", foreground="#d75f5f"),
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widget.TextBox("Press <M-r> to spawn", foreground="#d75f5f"),
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# NB Systray is incompatible with Wayland, consider using StatusNotifier instead
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# NB Systray is incompatible with Wayland, consider using StatusNotifier instead
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# widget.StatusNotifier(),
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# widget.StatusNotifier(),
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